The City











The city has no name.  There is no other  settlement of beings anywhere else therefore there is no reason to give this place a name.  Some refer to it simply as "town" and that is only by those brave enough to venture outside of its protective walls.


The design of the town resembles a crashed spacecraft and if any of the souls trapped here knew what a spaceship looked like it would appear to them as well as if the city was built in the hull of a crashed spacecraft. The structure itself can not be seen in it's entirety partially because of its size and mostly because of the fog.  The material of walls and structure resembles a dark gray, semi-reflective stone. Because the walls appear to made of rock any talk of this being a ship of any kind is usually laughed at.  Who would build a ship out of rock?



The fog itself seems incapable of fully invading the safety of the canopy. Near the entrance the fog is prevalent in an area commonly known as "The Digs."  This limits visibility to about 30 ft and infravision to about 50.  Here you find the broken and lost.  The sick and mentally unfit.  The maimed and lame all gather in digs.  Unable to earn better accommodation than whats given for free, the citizens of "The Digs" are slowly being eaten by the environment that gives them what they need to live. There are an estimated 550 people living in this area of decay, over 85% of which have no hope of meaningful recovery.



About 250 yards from the entrance there is a small stone wall about 4 feet tall that is not part of the original infrastructure yet is so old no one can remember who built it or why. Past this wall begins the merchant quarter.  The name itself is misleading because there are no shops in this mainly residential area. Here we find the Ops Center where expeditions are organized to go and retrieve materials from the fog. Most structures in this area offer wood and stone construction and shared quarters.  



 





 




















It is common to find four people living in a small but comfortable suite, where there are four bedrooms and a common living area. Many windows are simply openings in the structure with a cloth over it. Common area doors are usually missing and you can see straight into the living room from outside. Most people living in this area in some form or another work in the Ops Center. The Fog here is light but still visible.  Visibility is about 100 ft.  Infravision can be hazy at times but other than that it is unrestricted.

Two hundred yards past the wall there is the center of town.  The center is marked multiple landmarks. The first is a physical crack in the "hull" that separates the "bow" from the "stern."  (The ship terms are used for description only really. I can not confirm or deny this structure as an actual ship.) The crack is sizable at many points and is large enough to fit a man easily and at certain points may even be dragon sized. With the exception of tons of fog from outside, nothing and no one ever enter or exits though the fissure. 
Where the fissure meets the central road the is "post" and the "Directives."  The post is a stationary non moving zombie with no locomotion.  Its sole function is to hold up job postings as some form of eternal torture.  The metal tags which hold the job codes for the city are hammered into various parts of the helpless victims zombified corpse. Some more dignified citizen












 







No comments:

Post a Comment